![]() ![]() Below is a quick ring I made (ignore how bad it looks haha). However, this guide is here to show you a simple and effective way to solve such an issue, using the exporting method.įirst let’s make ourselves a model that we wish to reduce the part count of. Now after hearing this, some may be discouraged from creating detailed builds. Unions still carry the same amount of data from each individual part.However that is all it does, it combines the parts. Unions can help make a model look nicer as it combines the parts and so the materials on them will merge.Some believe that because of this if you union a part it will reduce the amount of data. What if there was a similar process of exporting and importing that could also improve Studio builds? Here is that guide!īefore we get into exporting, let’s review what parts are, and why they cause problems in high quantities.Įach part contains data which in return takes up memory. On the other hand in Roblox Studio it’s difficult to recreate the same level of detail without using thousands of parts. ![]() Plus alongside this process, you can have relatively high detail with less memory use. This process helps to reduce part count in games and can improve user experience. We’ve all heard of using Blender to model objects, and then exporting it and importing it into studio as a mesh. ![]()
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